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Welcome to my Level Design guide!

Welcome to this blog/guide that I will be making for Level Design. I will be focusing on everything I go through when making a level. The progress and steps that I take. The pitfalls I come across and some exercises you can do with me to improve yourself. In this guide I will mainly be using my School Project as an example. However, occasionally I will also be looking at some other level layouts I have made in my spare time. While this project is already ongoing I will still comeback to the steps I have taken and everything that comes along. I will be using ProBuilder in Unity which is a free tool that gives you the opportunity to make fast and simple blockouts. Here are some screenshots of the level I am building. It is a map that is designed for a multiplayer FPS game like Overwatch, Team Fortress 2 and other games. The map uses assault points which the attacker has to take over to win.

Nieuwste blogposts

Bonus chapter: tips from professionals

Chapter 6: Testing your level

Chapter 5: Building your layout in an engine

Chapter 4: Creating your first layout

Chapter 3: Taking a look at Dishonored

Chapter 2: Research

Chapter 1: Preperation