Chapter 2: Research

So let's go over the questions from chapter 1. I did come up with a new level myself and I will go over what I got. It is important to know that you don't need a full paper on what you are planning to make. As long as you know how it is going to look for yourself and can answer questions from other people you will have a general idea of how it will look like.

So for my level I decided to go with a stealth game. Somewhere in the range of the Assassin's Creed games, Metal Gear, Dishonored and Hitman. There aren't any real special mechanics in the game besides the stealth and your option to take out enemies. It is heavily focused on stealth.

For the looks of my level I wanted, I went for a canyon look. Meaning I am going to take a look at places like the Grand Canyon as well as other places. Now for the time it will be taking place around the era of the Roman Empire. It is also taking place during the night which will enhance the stealth.

As for what happened there or what is going on. The Romans have set up a camp in the canyon to ambush their enemies, the Germanic tribes. And it is the player's job to steal their plans and give them to the tribe.

Then for the last questions I know I am going with the Roman Empire so I will be looking at Roman architecture for my art style and putting my focus heavily on that. They really need to get the feeling like they are invading a Roman camp. So that also is what I want my players to experience. And it will be a fully stealth mission. Meaning there is no combat in this game besides what I earlier said. You will be able to take out enemies from stealth. Let's say from a bush or patches of grass. However if you are actually seen the mission failed.

Now that we got the base for the level it is time to look at other games that are similar to what I am trying to make. So like I said in the beginning of this chapter I will be looking at stealth games like Assassin's Creed, Metal Gear, Dishonored and Hitman. These are games that are well-known for their stealth levels and the different approaches you have for completing a level. Let's take Dishonored as an example. You can if you want to go full combat and just slaughter everyone in the level. However there is also an option to do the game as a pacifist and murder no one and never be detected. Meaning you have to be really stealthy since there can be a lot of enemies in certain parts and you will have to defeat bosses without actually killing them. The game will reward you for playing the game this way by giving you a certain ending you wouldn't get if you killed even a single person.

Now for this chapter we will be looking at these games. How are their levels layout and how does stealth work in these games. What do they use to enhance the stealth. Now of course I will be looking at these games for my research. You can also take a look at these games or if you did the previous exercise and came up with your own level try to take a look at the games that are closer to how your game will look like. Maybe you have decided to make a map for your favourite FPS. Then you could take a look at Call of Duty, Counterstrike and any other FPS games that come to mind.

Next chapter we will be taking all our knowledge and putting it on paper. We will be creating our first layout for the map. Now be mindful that your layout will be subject to change. You will never create the perfect layout the very first time. Even professionals will change their level based on feedback they get from other designers or testers.

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